Re-writing the agile manifesto

When we remove the kittens from the Agile Manifesto, we reveal the conflict between “the real” and “models of the real”

Updated August 16, 2020. Published June 6, 2012.

It irks me when people reference the Agile Manifesto. It doesn't say anything. It’s all kittens. It’s as if agilistas protest in the streets in support of kittens. Everyone at home watches on the news, nods, and agrees: I like kittens! You like kittens! We all like kittens! KITTENS ARE THE BEST!!!

 
 

This rhetorical strategy positions pro-kitten citizens as “good” and anyone who disagrees as “bad”. What kind of cold, callous asshole doesn’t like kittens? The pro- versus anti-kitten battle distracts us from the real discussion:

  1. Do we want kittens?

  2. Do we need kittens?

  3. Is there anything better than kittens?

  4. Are kittens a good idea right now?

  5. Will any old pet do?

To illustrate this point, I translated the Agile Manifesto to remove the kittens, so we can focus on the real issues at stake:

 

Manifesto with kittens

 

Translated without kittens

Individuals and interactions over
processes and tools

 

Real people doing work over
models of people doing work


Working software over
comprehensive documentation

 

Real software over
models of software


Customer collaboration over
contract negotiation

 

Real collaboration over
models of collaboration


Responding to change over
following a plan

 

Real learning over
models of learning

 

When we remove the kittens from the Agile Manifesto, we reveal the conflict between “the real” and “models of the real”. We reveal the primary tension between development and design, between disciplines of making and disciplines of modeling. We also reveal the developer’s underlying assumption: development is more real than design. But we also reveal the real conversation:

  1. When do we want the real thing instead of a model?

  2. When do we need the real thing instead of a model?

  3. When is the real thing more advantageous than a model?

  4. What are we making? What is the real thing?

These are real questions we can answer for each of our organizations, for each of our projects, for each of the elements of design, and for each iteration. Instead of always assuming the “real” thing is what we want and need, we can evaluate what we’re trying to accomplish and whether or not a model would do just as well.

 
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